Limbo (stylized as LIMBO) is a puzzle-platform video game, the first title by independent Danish game developer Playdead. The game was released in July 2010 as a platform exclusive title on Xbox Live Arcade, and was later re-released as part of a retail game pack along with Trials HD and 'Splosion Man in April 2011. Ports of the game to the PlayStation 3 and Microsoft Windows were created by Playdead, released after the year-long Xbox 360 exclusivity period was completed. An OS X version was released in December 2011, while a Linux port was available in May 2012. Ports for PlayStation Vita and iOS were released in June and July 2013, respectively.
Limbo is a 2D sidescroller, incorporating the physics system Box2D to govern environmental objects and the player character.
The player guides an unnamed boy through dangerous environments and
traps as he searches for his sister. The developer built the game's
puzzles expecting the player to fail before finding the correct
solution. Playdead called the style of play "trial and death", and used
gruesome imagery for the boy's deaths to steer the player from
unworkable solutions.
The game is presented in black-and-white tones, using lighting, film
grain effects and minimal ambient sounds to create an eerie atmosphere
often associated with the horror genre. Journalists praised the dark
presentation, describing the work as comparable to film noir and German Expressionism. Based on its aesthetics, reviewers classified Limbo as an example of video games as art. Limbo
received positive reviews, but its minimal story polarised critics;
some critics found the open-ended work to have deeper meaning that tied
well with the game's mechanics, while others believed the lack of
significant plot and abrupt ending detracted from the game. A common
point of criticism from reviewers was that the high cost of the game
relative to its short length might deter players from purchasing the
title, but some reviews proposed that Limbo had an ideal length.
The title was the third-highest selling game on the Xbox Live Arcade
service in 2010, generating around $7.5 million in revenue. The title
won several awards from industry groups after its release, and was named
as one of the top games for 2010 by several publications.
No comments:
Post a Comment